This video demonstrates an example of the gamification system used within an event.
Obvio has a series of default items which are included in the points area. These can be activated or deactivated at any point. Example default points include:
- creating a password
- completing step 2 of check in
- visiting the dashboard
- dowloading a resource
- visiting the leaderboard
- completing an exercie
Other topics include:
- Why use point ranges?
- Why use limitations?
- What are the pitfalls of limiting actions for points? (example: be careful when setting limitations for downloading resources, if you want participants to engage with the resources throughout your event)
Note: Obvio is only able to track actions that take place on the Dashboard.