Use Gamification Within Obvio

1 min. readlast update: 10.19.2023

This video demonstrates an example of the gamification system used within an event. 

Obvio has a series of default items which are included in the points area. These can be activated or deactivated at any point. Example default points include:

  • creating a password 
  • completing step 2 of check in
  • visiting the dashboard
  • dowloading a resource
  • visiting the leaderboard
  • completing an exercie

Other topics include:

  • Why use point ranges?
  • Why use limitations?
  • What are the pitfalls of limiting actions for points? (example: be careful when setting limitations for downloading resources, if you want participants to engage with the resources throughout your event)

Note: Obvio is only able to track actions that take place on the Dashboard. 

Was this article helpful?